Swing through ancient trees and blast away fungal foes on your way to the forest floor!

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Swing Shroom was made in 72 hours for Ludum Dare Jam 48 for the theme "Deeper and deeper".


  • WASD or Arrow Keys to move
  • Space to jump
  • Mouse click to shoot your mycelium

If you can beat the game, try timing yourself and post your speedrun time in the comments! My best is 35:03 so far.


  • Programming: Julien Collins & Fred LePage
  • Environment Art & Level Design: Noah DeWald (@noah_dewald)
  • Production, Character Design & Animation: Shane Rathle (@FlamiingPickle)
  • Music & Sound Design: Jabbu (@JakeAndBakeBeat)

Tools Used

  • Unity
  • Photoshop
  • Pixaki
  • Clip Studio Paint

Post Jam Fixes

  • Fixed a game-breaking bug where the rope couldn't retract
  • Missing platforms bug fix
  • Broken VFX reference bug fix
  • Fixed bugged enemy placement
  • Main Menu texture aspect ratio bug fix

Post Jam Update: After carefully considering your feedback, we've implemented a brand-spanking new build with lots of updates!

  • Improved Rope Functionality
  • Added Checkpoints
  • Added Level Hazards
  • Improved Level Design and Enemy Placement
  • Multiple Bug Fixes


Swing Shroom: Post Jam Update (Windows) 48 MB
Swing Shroom: Past Jam Update (Mac) 47 MB
Swing Shroom: Ludum Dare 48 Build (Windows) 47 MB
Swing Shroom: Ludum Dare 48 Build (Mac) 47 MB

Development log


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controls r confusing for computer i dont have 3 hands maybe it whould be easer if up/w was jump

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This is very  good game im stale Uwu


OMG! This game looks extremely good! Can I make a video about this game with music on without getting copyrighted? 


Yeah it shouldn't be a problem, go for it! Just make sure to credit the game in your video


ok I will don't worry I've been a Youtuber for almost 3 years I've been around too ya know I always do! uwu


beautiful i loved it smooth gameplay a little short but its awsome


Very smooth game, great game! It is featured in my video! 

Take a look!

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Graphics and music are amazing! The tutorial at the start gives me some Binding of Isaac vibes. The gameplay is very enjoyable to go through. The health pickups are well-placed. There is a decent variety of enemies. The level design was different enough, and was good at ramping up the challenge. Also really nice attention to detail where the day turns to night over the course of the progress in the game. There were a few times where I fell to my death thinking it was safe to land on, but I learnt eventually where to look to find the path. Great game! :D


Thank you so much! Glad you enjoyed it. I spent a ton of time on the day/night transition so it's good to know that it paid off :) The feedback is super helpful!

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i cant play i :) its effin terrible